Must I fill every pit before the next key?
Community: no. Pits unlock abilities; keys unlock rooms. They are separate purchases.
Playrooms walkthrough: six keys, eight ball pits, Clock out. Community 1.0.0 prices Unverified. Keep the 199000 pit-total conflict. Verified November 2026.
Six keys, eight pits, Clock out on a 100% run.
~8 min read
This Playrooms walkthrough is the room-and-key path to Clock out on Steam App 5037510 by Two Pixels UG. Six purchased keys, eight ball pits, then the exit. Community 1.0.0 prices and pit sizes are Unverified. Steam. Verified November 12, 2026.
You do not have to fill pits in order. You do not have to empty a room before the next key. Clock out is not 100% collectibles. Keep the author’s 199,000 pit-total line next to the table sum 199,000 — do not pick a calculator default.
| Fact | Detail |
|---|---|
| Goal | Clock out — fill the final pit and walk the exit (community achievement) |
| Keys | Six purchases after Playroom (start) |
| Pits | Eight community capacities · rewards listed below |
| Table sum | 199,000 balls if you add the eight rows |
| Author total | 199,000 balls to complete eight pits — conflicts with the row sum |
| Region balls | Community 272,000 across seven rooms — a third figure, not pit capacity |
| Mode | Single-player |
| Must 100%? | No — Clock out ≠ all sparrows / all decorations |
Matched by build plan, shared topics, and guide progression — not random related links.
Playroom is free. Every other named area is a door on the Playroom hall plus an in-game € key. Community door sides match a recorded 100% run: Waiting Area is the second door to the right; Office is the third door on the right. Amounts are in-game €, not Steam USD.
Buy in this price order unless you are doing a challenge run. School, Office, and Hotel each add a kill rule — read those pages before you treat the key as “just another room.”

| Room | Key | Door from Playroom | Community balls |
|---|---|---|---|
| Playroom | Start | Safe area / computers | 5,000 |
| Waiting Area | €10 | Right, 2nd door | 10,000 |
| Backrooms | €25 | Right, 1st door | 35,000 |
| Poolroom | €50 | Left, 1st door | 30,000 |
| School | €60 | Left, 2nd door | 42,000 |
| Office | €90 | Right, 3rd door | 50,000 |
| Hotel | €100 | Left, 3rd door | 100,000 |
Waiting Area: 10,000 balls, maze to the whale on the left corridor. Backrooms: 35,000, crouch lines, long halls. Poolroom: 30,000, water balls still need collecting. School: 42,000, no hallway sprint. Office: 50,000, phone and follower. Hotel: 100,000, cleaning schedule, rooms may swap nights. Door-level rules: rooms.
A long 100% session activates Waiting Area around 25:40 and Office around 4:17:38 with the “your key has been activated” mail. Those timestamps prove the doors, not the € amounts. € figures stay on the community 1.0.0 table. Next: pits, which do not follow that same spend.
Steam: fill pits to unlock new abilities. Community 1.0.0 names eight pits and eight rewards. You need not fill them in order. Pit 1 Sprint is still the first mobility you should take because later rooms are long walks. A recorded run unlocks Sprint on the HUD at pit 1, then immediately reads later pit sizes (5,000 / 10,000) on the same basin row.
Pits consume banked balls. Regional “balls in this room” on stats.exe is a different counter. Clearing Playroom’s 5,000 does not fill pit 8.

| Pit | Community balls | Reward |
|---|---|---|
| 1 | 1,500 | Sprint |
| 2 | 2,500 | Coffee |
| 3 | 5,000 | Crouch |
| 4 | 10,000 | Scanner |
| 5 | 20,000 | Fruit Basket |
| 6 | 40,000 | More Robot Vacuums |
| 7 | 40,000 | More Ball Vacuums |
| 8 | 80,000 | Exit Key |
Coffee (pit 2) and Fruit Basket (pit 5) are stamina / support items with their own upgrade trees (community €34 and €38.30, Unverified). Crouch (pit 3) is required for some Backrooms collectible lines. Scanner (pit 4) is the €10 Inventory Scanner unlock. Pit 6 “more robot vacuums” and pit 7 “more ball vacuums” are capacity gates, not the first robot purchase — charging stations still come from shop.exe.
Pit 8’s community reward is Exit Key at 80,000. That is the Clock out gate, not the Hotel €100 door. You can own every hall key and still lack the exit. Next: why two totals exist for the same eight pits.
Add the community rows: 1,500 + 2,500 + 5,000 + 10,000 + 20,000 + 40,000 + 40,000 + 80,000 = 199,000. The same 1.0.0 write-up also says completing eight pits takes 199,000 balls. This Playrooms walkthrough prints both. It will not average them, and it will not feed either number into a silent default.
A third figure — 272,000 regional balls across seven rooms — is how many balls that guide thought were on the floors. Floor balls ≠ pit capacity. stats.exe is the in-game check; until a screenshot set lands, every total on this page is Unverified.
| Figure | What it counts | Use it for? |
|---|---|---|
| 199,000 | Author “complete eight pits” line | Show beside the table — do not hide it |
| 199,000 | Sum of the eight pit rows | Show beside 199,000 — do not hide it |
| 272,000 | Sum of seven room ball columns | Room-clear planning, not Clock out |
| €0.01 / ball | Community bank rate | Budget keys/tools, Unverified |
| Steam “200,000+” | Store copy, not a pit table | Flavor — not a calculator input |
Community achievement Model employee is explained as filling eight pits, which inherits this conflict. Clock out is “fill the final pit and leave through the exit.” Door Operator is buying every area key. Eagle Eye / All the chirps are decorations and sparrows. Do not merge them into one percent.
The same guide lists itemized upgrade sums and also “all upgrades without tools €1,681.80” / “with tools €2,056.30,” then asks readers to correct it. Those figures are out of scope here. Next: skip rules so you do not overfarm a room.
Community: no. Keys unlock rooms. Pits unlock abilities. Room-clear achievements (Clean Playroom, Clean Waitingroom, and the rest) are optional. A Clock out path can leave thousands of floor balls behind. A 100% path cannot.
Use the list below as the executable split — it is not the glance table. Tick only what your save actually needs.
School: walk hallways, run stairs, Cozy may run. Office: answer the phone; a follower stops if watched (community, unnamed). Hotel: follow the cleaning schedule; rooms may swap overnight so do not memorize a permanent map. Deep pages: school, office, hotel.
Community sparrow counts: Playroom 4, Waiting 2, Backrooms 3, Pool 2, School 2, Office 3, Hotel 4. Hotel candidates 005 / 137 / 202 / 716 stay Unverified. Locations: sparrows. Next: the exit itself.
Community achievement text: fill the final pit and walk through the exit. A recorded 100% session shows on-screen copy at 7:20:45: “Fill the final pit and walk through the exit.” Earlier in that same session the player reads Exit signs in Hotel-side geometry around 6:56:04 and 7:03:29 — signage is not the same as having pit 8’s Exit Key.
Steam 1.0 promised a full story, extra mail, secrets, and something that wants to talk to you. This walkthrough will not invent extra endings. Clock out is the named leave action. Hardcore Clock out is No re-hires needed.

| Named leave-adjacent thing | Community note |
|---|---|
| Pit 8 Exit Key | 80,000 balls (table) — required for Clock out |
| Hall keys | Needed to reach late rooms, not the same as Exit Key |
| Exit signage | Can appear before you own the Exit Key |
| Clock out achievement | Final pit + walk the exit |
| Crown / Ballie head | Community: Crown from filling pit 8 — cosmetic |
| No re-hires needed | Clock out on Hardcore |
Demo App 5246850 did not include the full room set, the dark threat, or Steam achievements. 1.0 added five rooms versus the demo plus unspoiled locations — that is not “1.0 has only five rooms.” Dual-wield and the whiteboard landed in the same patch.
If you still need birds, decorations, Lexi, or the whale, that is secrets and collectibles, not a second Clock out. Hardcore planning: hardcore.
Next: door sides and room rules on Playrooms rooms, then school stairs. Tools that make the route shorter: equipment.
Community: no. Pits unlock abilities; keys unlock rooms. They are separate purchases.
Community achievement: fill the final pit and leave through the exit. Not the same as collecting every sparrow.
The eight-row table adds to 199,000. The same 1.0.0 guide also wrote 199,000. Both stay Unverified.
Community: Exit Key at 80,000 balls. Crown cosmetic is also tied to filling pit 8 in that guide.
You need the late-game rooms to reach the exit geometry in recorded runs, plus pit 8. Hotel room numbers for collectibles stay Unverified.
No. Hardcore Clock out is a separate achievement. See hardcore.
November 12, 2026
Matched by build plan, shared topics, and guide progression — not random related links.