Are hotel room numbers stable?
The 1.0.0 author was not sure. This page treats candidate IDs as Unverified and will not publish a permanent floorplan.
Playrooms hotel map: cleaning schedule, rooms that may swap nights, Hardcore abyss fall. No permanent floorplan. Room numbers Unverified. Steam 5037510.
Cleaning schedule and collectible rooms.
~6 min read
This Playrooms hotel map is a cleaning route, not a published blueprint. Steam App 5037510 by Two Pixels UG. Follow Cleaning Schedule / Building Services messages and the room numbers you actually see tonight. Play on Steam.
Community 1.0.0: rooms may swap nights. Sparrow IDs 005, 137, 202, 716 and decor rooms 569 / 016 stay Unverified. Do not memorize one night as the forever hotel.
| Fact | Detail |
|---|---|
| Steam App | 5037510 |
| Developer | Two Pixels UG |
| Key (community) | €100 · left 3rd door from Playroom |
| Area balls (community) | 100,000 |
| Sparrows here | 4 (community) · room IDs Unverified |
| Decorations here | Abstract Sculpture · Television |
| Progress tool | Cleaning Schedule / Building Services |
| Room layout | May swap nights · no permanent floorplan |
| Enter achievement | Housekeeping (community) |
| Ballie head (community) | Bellhop Cap on entering Hotel |
| Hardcore | Fall into the abyss = death / wipe |
Matched by build plan, shared topics, and guide progression — not random related links.
Community 1.0.0 puts Hotel last among keyed rooms. €100, Playroom hall, left 3rd door. Area balls 100,000. You can buy this key without emptying Office. Community name for entering: Housekeeping. Community Ballie unlock: Bellhop Cap when you first enter Hotel.
This is the largest ball count on that table. It is also the floor with the weakest published layout. Treat shop.exe as the door, the schedule as the job, and any fan drawing as a one-night sketch.
| Item | Community 1.0.0 | This page |
|---|---|---|
| Key | €100 | Unverified |
| Door | Left, 3rd | Unverified landmark |
| Area balls | 100,000 | Unverified |
| Housekeeping | Enter / unlock Hotel | Community achievement name |
| Bellhop Cap | Enter Hotel | Community Ballie head |
Office still has a follower. Hotel adds height and a schedule. Buy when you can afford the walk home. Next: the messages that replace a map.
Third-party and community flow agree on the method: read Cleaning Schedule and Building Services copy, then work room numbers, not a remembered corridor. Tick rooms you entered, rooms you cleaned, and whether a sparrow or decoration was in that number tonight.
This wiki will not ship a clickable hotel atlas until numbers stop drifting. A per-night log (number, entered, cleaned, bird, decor, note) matches how the game talks to you better than a pretty but wrong plan.

If the schedule names a room you thought was empty last night, trust the schedule. The Playrooms hotel map is that list. Next: why tonight’s hallway is not tomorrow’s.
The 1.0.0 player guide says rooms exchange each night and flags collectible room numbers as needing confirm. A secrets recap independently says hotel sparrows seem to spawn randomly each day on tables, so you may revisit rooms. Both are Unverified. Together they are enough to refuse a permanent floorplan.
A number you used for a bird can be a suitcase pile the next shift. Log what you saw. Do not “correct” the wiki into a single CAD that will rot on night two.
| Claim | Source type | Publish as |
|---|---|---|
| Rooms swap nights | 1.0.0 player guide | Warning · Unverified |
| Hotel sparrows random per day | Secrets recap | Warning · Unverified |
| Sit on tables | Secrets recap | Search hint · Unverified |
| Fixed corridor map | — | Rejected |
Candidate IDs below are how one author wrote a night. If your door says otherwise, your door wins. Next: those candidate IDs, labeled as such.
Community 1.0.0 sparrow rooms: 005, 137, 202, 716 — author asked for confirm. Secrets recap: sparrows 17–20 in any hotel rooms, on tables, possibly reshuffled daily. Keep both notes. Do not merge them into four “official” doors.
Decor candidates from the same 1.0.0 list: Abstract Sculpture in 569, Television in 016. Secrets recap: 016 is packed with suitcases; crouch to the TV at the back. 569 has the sculpture in a corner. Still Unverified. Full lists live on sparrows and collectibles.

| ID | Claim | Status |
|---|---|---|
| 005 / 137 / 202 / 716 | Sparrow rooms (1.0.0) | Unverified |
| Any hotel room | Sparrows 17–20 on tables (secrets recap) | Unverified |
| 569 | Abstract Sculpture in a corner | Unverified |
| 016 | Television behind suitcases · crouch | Unverified |
If Cleaning Schedule never prints 716, do not force a 716 route from this table. Candidate IDs are search seeds. Next: the drop that ends a Hardcore save.
Community Hardcore list: falling into the abyss in Hotel is a death. Hardcore death is recorded as losing all progress, with a completion achievement No re-hires needed. Cozy: community says you do not die. Normal is “there is danger,” not a full wipe sentence on this page.
Stay off edges while you chase a sparrow on a table. A collectible is not worth a wipe. Flashlight and day-length upgrades help you see the drop; they do not move the drop.

| Mode | Hotel fall (community) |
|---|---|
| Cozy | No death (community) |
| Normal | Danger present · not a full wipe table here |
| Hardcore | Fall = death · progress wipe |
School punishes running. Office punishes looking away. Hotel punishes a step too far. Read Hardcore before you farm 100,000 balls on that difficulty.
Do not add a raster map. Do not promote 005/137/202/716 or 569/016 to verified. Clock out still needs pit 8 and the exit key on walkthrough.
If you only needed birds or the TV, jump to those lists. If you only needed the wipe rule, jump to Hardcore. This Playrooms hotel map stops at schedule, swap, candidates, and the abyss.
| Task | Open |
|---|---|
| Four hotel birds | Sparrow locations |
| Sculpture and TV | Collectibles |
| Wipe rules | Hardcore |
| Office follower before this key | Green office |
| Exit / Clock out | Walkthrough |
Write the numbers you cleaned. Tomorrow the hallway may lie. That is the intended use of this page.
Next: Hardcore hotel fall. Birds and TV: sparrows · collectibles.
The 1.0.0 author was not sure. This page treats candidate IDs as Unverified and will not publish a permanent floorplan.
Community achievement name for unlocking or entering Hotel.
Community: falling into the abyss is a Hardcore death and can wipe progress.
Candidate room 016, suitcases, crouch to the back — Unverified. Confirm the number on your door.
Those are Unverified 1.0.0 IDs. Another recap says any hotel room, possibly shuffled daily.
Community Ballie note: entering Hotel. Not a Steam inventory dump.
Matched by build plan, shared topics, and guide progression — not random related links.