Is Ballie a decoration?
No. Ballie is the computer mascot with locker.exe cosmetics. Eagle Eye is the 14 objects.
Playrooms collectibles: 14 office decorations from Toy Block to Hotel TV. Rooms 569 and 016 Unverified. Same hotel night-swap warning. Steam 5037510.
14 office decorations.
~6 min read
Playrooms collectibles on this page are the 14 office decorations on Steam App 5037510 by Two Pixels UG. Community name for the full set: Eagle Eye. They furnish the safe room. They are not sparrows and not Ballie. Play on Steam.
Hotel Abstract Sculpture (569) and Television (016) are candidate numbers — Unverified, same night-swap warning as birds. stats.exe shows the object counter after the first pickup.
| Fact | Detail |
|---|---|
| Steam App | 5037510 |
| Count | 14 office decorations (community) |
| Achievement | Eagle Eye (community name) |
| Counter | stats.exe after first object |
| Playroom | Toy Block (1) |
| Waiting Area | Gramophone · Book Shelf (2) |
| Backrooms | Coffee Table · Three-Seat Couch (2) |
| Poolroom | Telescope · Arm Chair (2) |
| School | Wall Clock · Copper Icosahedron (2) |
| Office | Feeding Bowl · Desk Plant · Tall Plant (3) |
| Hotel | Abstract Sculpture · Television (2) · room IDs Unverified |
| Not on this list | Sparrows · Ballie · Lexi · whale |
Matched by build plan, shared topics, and guide progression — not random related links.
Two community counters exist. This page is objects / office decorations (14). Birds are sparrow locations (20). Interact with an object and it relocates to the safe room, the same way birds do. Eagle Eye is the community name for finishing the object list. All the chirps is birds.
Ballie is the desktop mascot with locker.exe hats (Bellhop Cap is a Hotel enter unlock, not a fourteenth-plus object). Lexi and the whale are secrets. Do not file them as decorations so the 14-count still adds up.
| Set | Count | Community achievement |
|---|---|---|
| Office decorations | 14 | Eagle Eye |
| Sparrows | 20 | All the chirps |
| Ballie cosmetics | Separate locker list | Not Eagle Eye |
| Lexi / whale | Secrets | Free Lexi / Out of water |
Community: stats.exe hides object counts until you take one decoration. Toy Block in Playroom is the earliest legal wake-up. Next: the six objects before School.
Toy Block — Playroom, forward from the office / safe area. Secrets recap: next to the second Playroom sparrow on a red squared object. Gramophone — Waiting Area, mid hall, first door on the right; enter the room. Book Shelf — right hall end; 1.0.0 also notes a left-hall first-left-door shortcut.
Coffee Table — Backrooms, rear left, under a ball pile; clear balls first. Three-Seat Couch — right door, left side, crouch route. Secrets recap: long hallway you must crouch, and a dead trek can force you to grab it again — upgrade day length / blackout before you try if your clock is short. Telescope — Poolroom, behind the left long pool / left hallway end. Arm Chair — up past the slide, corridor to a balcony, left side of that open room.

| Room | Name | Community pin (Unverified) |
|---|---|---|
| Playroom | Toy Block | Forward from safe area / office |
| Waiting Area | Gramophone | Mid hall, first right door · enter |
| Waiting Area | Book Shelf | Right hall end · left-hall shortcut noted |
| Backrooms | Coffee Table | Rear left under balls |
| Backrooms | Three-Seat Couch | Right door, left; crouch |
| Poolroom | Telescope | Behind left long pool |
| Poolroom | Arm Chair | Past slide, balcony left |
Couch and the long crawl share stamina with the walk home. Cozy can linger. Hardcore should not start that hallway at yellow light. Next: School’s clock and locker solid.
Wall Clock — School entrance 0F, under the first stairs. Secrets recap: you can hear it ticking before you see it, and it sits before the main ball-clean floor. Hallways still forbid running except on stairs (and Cozy). Do not sprint the clock pickup on Normal/Hardcore.
Copper Icosahedron — 1F, 10th upper locker on the right (1.0.0). Secrets recap: open lockers until it appears, same pass as a school sparrow in a locker. If locker order differs on your build, keep opening — do not invent a cabinet number past “10th upper right.” Stair rules: school stairs.

| Object | Pin | Status |
|---|---|---|
| Wall Clock | 0F under first stairs | Unverified |
| Copper Icosahedron | 1F, 10th upper locker on the right | Unverified |
| Locker sparrow | Separate bird · same locker pass | See sparrows page |
Tick first, then look down. For the solid, count lockers instead of scanning the whole 1F for a glint. Next: Office’s bowl and plants.
Feeding Bowl — right-wall door, between chairs, on the floor (same chair room as an Office sparrow). Desk Plant — near the left 8th desk row. Tall Plant — right elevator 5. Secrets recap matches the bowl-on-floor and “an elevator on the right side of the little hallway” without numbering 5 — keep 5 as Unverified 1.0.0, not as a second plant.
Answer phones while you decorate. Watch the follower. Lexi is left elevator 3, not the plant elevator. Floor rules: green office map.
| Object | Community pin | Do not confuse with |
|---|---|---|
| Feeding Bowl | Right-wall door, floor between chairs | Sparrow on a chair in the same room |
| Desk Plant | Left 8th desk row | Desk Plant is not the tall elevator plant |
| Tall Plant | Right elevator 5 | Lexi at left elevator 3 |
Take the bowl on the same visit as the chair bird. Plant rows are long — keep the follower in view. Next: the two hotel objects that refuse a floorplan.
Community 1.0.0: Abstract Sculpture in 569, Television in 016. Author was unsure numbers would hold if rooms swap. Secrets recap: 016 filled with suitcases, crouch to the TV at the very back; 569 sculpture in the corner. Still Unverified. Do not publish those IDs as a permanent Playrooms hotel map.
Work them like birds: read Cleaning Schedule, copy the door, grab if present, log if missing. Hardcore fall still kills. Details: hotel map.

| ID | Object | Extra recap | Status |
|---|---|---|---|
| 569 | Abstract Sculpture | Corner | Unverified |
| 016 | Television | Suitcases · crouch to back | Unverified |
Eagle Eye still wants both hotel objects. It does not want a wiki that pretends 016 is nailed to a corridor forever. If your door is not 016, search the schedule, not this table.
No fifteenth decoration. No Ballie hat on this list. No whale. No competitor-site maps. If locker “10th” is wrong on a patch, change one cell after a live pass.
Birds: sparrows. Maze: secrets. Clock out: walkthrough.
That clutter is the 14, plus any birds. It is not a quality setting. If the room looks empty, you are early — take Toy Block before you assume a bug.
Next: sparrow locations if a perch is still missing. Hotel numbers: hotel map.
No. Ballie is the computer mascot with locker.exe cosmetics. Eagle Eye is the 14 objects.
Community: after you pick up at least one matching object.
Fourteen office decorations. Sparrows are a separate twenty.
Community: School 1F, 10th upper locker on the right. Unverified. Open lockers if the count differs.
No. 016 is an Unverified Television candidate. Hotel rooms may swap nights.
Community achievement name for collecting all fourteen office decorations.
Matched by build plan, shared topics, and guide progression — not random related links.