Why is this not /tools?
pages/tools/wiki-search.js already owns /tools. Playrooms tools are documented at /equipment.
Playrooms tools: flashlight, broom, vacuums, robots, scanner, shop.exe. Dual wield in 1.0. Prices Unverified. Steam 5037510. Verified November 2026.
Flashlight, vacuums, robots, scanner.
~7 min read
Playrooms tools live at /equipment because /tools is already the wiki search app. Official store copy names a scoop and a flashlight. Steam 1.0 can hold two tools at once. App 5037510, Two Pixels UG. Play on Steam. Checked November 12, 2026.
Every euro below is community 1.0.0 (Unverified). The same recap says Cozy, Normal, and Hardcore share tool prices. Unlock gates (pit 1, first key, School key, pit 4) matter more than the number on the tag.
| Fact | Detail |
|---|---|
| Steam app | 5037510 |
| Keyword | playrooms tools |
| URL | /equipment (not /tools) |
| Dual wield | 1.0 patch: carry two tools |
| Flashlight | €5 after pit 1 (community Unverified) |
| Push broom | €15 after first area key |
| Ball vacuums | €20 / €25 / €34.50 for units 1–3 |
| Robots | 8 prices €8–€23.50; need a charging station |
| Hand vacuum | €50 after School key |
| Scanner | €10 after pit 4 |
| PC apps | light.exe · shop.exe · skills.exe · stats.exe · locker.exe |
Matched by build plan, shared topics, and guide progression — not random related links.
Fill pit 1 (community 1,500 balls, Unverified) so shop.exe lists the flashlight at €5. That is the first gated tool, not a flavour extra: later halls go dark at lights-out. After you buy the first area key (Waiting Area €10 in the same recap), the push broom lists at €15. Recaps treat the broom as the first real mover — load, flick, push tempo, sweep width.
Ball vacuums list as a trio: €20, €25, €34.50. Later units tie to pit rewards (pit 7 is “More Ball Vacuums” on the community pit table). Hand vacuum €50 waits on the School key. Inventory scanner €10 waits on pit 4. Coffee and Fruit Basket are pit 2 / pit 5 rewards with their own upgrade lines, not starting shop rows.

| Item | Community price | Gate |
|---|---|---|
| Flashlight | €5 | Fill pit 1 |
| Push broom | €15 | Buy first area key |
| Ball vacuum 1 | €20 | Shop row (later units also pit-gated) |
| Ball vacuum 2 | €25 | Shop / pit rewards Unverified |
| Ball vacuum 3 | €34.50 | Shop / pit rewards Unverified |
| Hand vacuum | €50 | Buy School key |
| Inventory scanner | €10 | Fill pit 4 |
| Charging station | €10 / €15 / €22.50 | Needed before robots |
A recap delayed the flashlight and lived on broom work in lit rooms. That only holds until blackout. If you are still learning the first shift, buy the €5 light as soon as pit 1 pays it, then the broom on the same night you take the Waiting Area key.
Pit 4’s listed reward is the scanner. Recaps argue about whether scan range is worth the euro compared with a wider broom. It does not pick up balls. Bring it when you are hunting sparrows or decorations, not as your second dual-wield slot during a money shift.
Buy at least one charging station first (€10, then €15, then €22.50). Then the eight robot ladder: €8, €9, €11.50, €13.50, €16, €18, €20.50, €23.50. Community also ties extra robot stock to pit 6. Upgrade fields on the recap: Big Battery, Robot Tank, Robot Stacking, Fast Charging, Turbo Motor, Quick Unload. Those names are database labels, not proven stat sheets.
First robot is the A new colleague achievement. Eight robots are a lead for Roomba Rave, not a crafted guarantee — find the whale. Auto-deposit from robots fights Colour is a distraction; finish the colour pit before you staff the floor.

| Robot # | Community price |
|---|---|
| 1 | €8 |
| 2 | €9 |
| 3 | €11.50 |
| 4 | €13.50 |
| 5 | €16 |
| 6 | €18 |
| 7 | €20.50 |
| 8 | €23.50 |
Quick Unload is the recap field for how fast a robot dumps. Capture plan for a later loop: 4–8 seconds of a robot rolling to a pit or dock and emptying. Until that still exists, treat unload time as Unverified. Robot Stacking is listed as a later upgrade; do not assume eight units can occupy one tile on day one.
Yes — 1.0 patch. You can carry two tools at once. That is why this page is not a one-slot loadout puzzle. Typical pairing from recaps: broom plus ball vacuum, or hand vacuum plus scanner once School and pit 4 are done. Dual wield is not a shop.exe SKU and not a skills.exe rank.
The same 1.0 notes add a whiteboard (brush, eraser, shapes, four brush sizes, undo/redo) for leaving marks for the next employee. That is not a cleaning tool and is not priced here. Official store still mentions a scoop; community 1.0.0 rows use flashlight / broom / vacuums instead of a separate scoop SKU — keep the store noun and the shop list both Unverified rather than merging them into one item.
Dual wield does not sort color. A vacuum in the off-hand still dumps mixed tanks. For Colour is a distraction, hold nothing that auto-grabs, or empty mixed tanks into a non-colour pit. Challenge rules: Playrooms achievements.
€50 after School is a lot of pit-1 flashlights. Recaps that finally buy it call the suction cone the reason to drop the broom. Until the School key exists, broom plus ball vacuum is the 1.0 pair that actually moves currency.
Safe-area computers run five named programs. light.exe starts the day / work lights. shop.exe sells tools and robots. skills.exe sells hand, legs, light, and tool upgrades. stats.exe tracks pits, rooms, sparrows, and decorations — counters for sparrows and objects appear after you pick up at least one of each (community). locker.exe is Ballie cosmetics, not gear.
You do not need to empty a room to open shop.exe. You do need to get back before lights-out or the flashlight and the dual-wield pair will not save a Hardcore wipe. Hardcore.

| App | Community job |
|---|---|
| light.exe | Start the shift / work lights |
| shop.exe | Tools, stations, robots |
| skills.exe | Hand / legs / light / tool upgrades |
| stats.exe | Pits, rooms, sparrow and object counts |
| locker.exe | Ballie cosmetics |
Hand lines include Big Pockets, Quick Grab, Vacuum Collect, Long Arms, and Ball Magnet. Magnet is money on a normal shift and a colour-pit stain. Legs (Sprint Stamina / Sprint Speed) and Light (Longer Days / Slow Blackout) are the Hardcore-adjacent buys. Per-rank euro totals in the recap are Unverified and the author asked readers to correct the grand total — this page does not reprint that sum as fact.
Community: tool and upgrade prices are the same on Cozy, Normal, and Hardcore. Difficulty changes death, school running, and whether a catch costs the day — not the flashlight sticker. Buy order can still change: Hardcore wants Slow Blackout and a flashlight earlier; Cozy can delay the light and spend on broom width.
Upgrade field names (Battery Life, Sweep Width, Tank Size, Scan Range, and the robot list above) are the recap’s English labels. They are not official localized strings and they are not effect magnitudes. Fully equipped is the achievement for buying every tool and every upgrade — a euro sink, not a difficulty toggle.
First pit and first key: beginner guide.
Colour pit versus Magnet: Playrooms achievements.
Death while robots dump: Hardcore.
pages/tools/wiki-search.js already owns /tools. Playrooms tools are documented at /equipment.
Yes. The 1.0 patch lets you carry two tools at once. Whiteboard drawing is a separate 1.0 feature.
Community: yes, at least one station before the robot line. Stations list at €10, €15, €22.50 (Unverified).
Community: no. Cozy, Normal, and Hardcore share tool and upgrade prices.
Matched by build plan, shared topics, and guide progression — not random related links.