Is 30 the official Playrooms achievements count?
Third-party pages say 30. This wiki only lists names retrieved with a condition. It is not a Steam API table.
Playrooms achievements: Colour is a distraction, all sparrows, Clock out, Hardcore. Community names, not a Steam dump. Steam 5037510. Verified November 2026.
Colour pit, sparrows, Clock out.
~7 min read
This Playrooms achievements page lists community names and conditions for Steam App 5037510 by Two Pixels UG. The official Steam achievement export was not dumped in this research pass, so missing rows stay missing. Independent sites say 30 unlocks; this wiki does not invent the rest. Play on Steam. Checked November 12, 2026.
The stuck challenge is Colour is a distraction: fill one pit with a single color. Ball Magnet and auto-deposit (vents, robots) fight that run. Clock out is fill the last pit and walk the exit — not a hidden menu button.
| Fact | Detail |
|---|---|
| Steam app | 5037510 |
| Keyword | playrooms achievements |
| Name source | Community 1.0.0 recap — not a Steam API dump |
| Third-party count | 30 claimed elsewhere; extra names not listed here |
| Colour challenge | Colour is a distraction — one pit, one color |
| Colour pit pick | Pit 1 · 1,500 balls (community Unverified) |
| Colour conflict | Ball Magnet, vents, robots auto-deposit |
| Clock out | Fill the last pit, then walk through the exit |
| Hardcore unlock | No re-hires needed |
| Prices / counts | Community 1.0.0 Unverified |
Matched by build plan, shared topics, and guide progression — not random related links.
Colour is a distraction is the named Playrooms achievements challenge for filling one ball pit with a single color. Community recaps pick pit 1 because it is the smallest listed capacity (1,500 balls, Unverified 1.0.0). You do not have to colour every pit. You do not pull balls back out once they are in. If Magnet or a robot feeds the wrong color, that pit is stained for the rest of the run.
Work one color with your hands. When a grab includes a mismatch, walk to another pit and dump that load. Keep pit 1 as the clean tank. The 1.0 patch added a colour-sorting related unlock in the store notes; the community name we actually have is this one, not a second invented title.

Pit 1 is the colour job even if a later pit sits closer to a monochrome pile. Larger pits take more balls of the same color and give Magnet more time to ruin the mix. Community also says you do not have to fill pits in order, so you can leave pit 1 empty until you are ready to colour it on purpose.
There is no “empty pit” control in the recaps. The recovery is always: dump the bad handful into a pit you are not colouring. If auto-systems are already aimed at pit 1, turn them off or finish this challenge before you buy the first robot. Details of auto-order stay Unverified; the conflict itself is consistent across recaps.
Only names retrieved with a condition or a clear gloss are in the table. If a Steam overlay shows a title that is not here, it is not invented on this page. Clean-room rows are listed separately because each area has its own name in the recap.
| Group | Name | Community condition |
|---|---|---|
| Start | Clocking in | Start the work loop |
| Area | Please take a number | Waiting Area unlock |
| Area | Level 0 | Backrooms unlock |
| Area | Splash splash | Poolroom unlock |
| Area | Back to School | School unlock |
| Area | Overtime | Office unlock |
| Area | Housekeeping | Hotel unlock |
| Clean | Clean Playroom | Empty Playroom balls |
| Clean | Clean Waitingroom | Empty Waiting Area balls |
| Clean | Clean Backrooms | Empty Backrooms balls |
| Clean | Clean Poolroom | Empty Poolroom balls |
| Clean | Clean School | Empty School balls |
| Clean | Clean Office | Empty Office balls |
| Clean | Clean Hotel | Empty Hotel balls |
| Pit | Hooray | Fill the first pit |
| Count | 10.000 reasons to quit | Deposit 10,000 balls |
| Count | And they keep coming | Deposit 100,000 balls |
| Challenge | Colour is a distraction | Fill one pit with one color |
| Keys | Door Operator | Buy every area key |
| Collect | First sparrow | Pick up the first sparrow |
| Collect | All the chirps | Collect every sparrow |
| Collect | Eagle Eye | Collect every office decoration |
| Secret | Free Lexi | Find and free Lexi |
| Secret | Out of water | Find the whale |
| Upgrade | Mighty Hand | Finish every hand skill |
| Gear | A new colleague | Buy the first robot vacuum |
| Gear | Fully equipped | Buy every tool and every upgrade |
| Pits | Model employee | Fill all 8 pits (same 199,000 conflict as the walkthrough) |
| End | Clock out | Fill the last pit and walk the exit |
| Mode | No re-hires needed | Finish Hardcore |
A third-party list can say 30. This Playrooms achievements table is the retrieved set only. Hidden Steam rows without a captured name are not filled with placeholders. Sparrows and collectibles cover All the chirps and Eagle Eye without duplicating every map pin here.
Clock out is not “go to bed on the PC.” Community plus the long 100% recap agree on the same beat: fill the final pit, then walk through the exit. Pit 8’s listed reward is the Exit Key (community Unverified). Filling pits 1–7 without walking out does not substitute. Emptying every room is a set of Clean [Room] unlocks, not Clock out.
You can still be missing a sparrow when the last pit fills. Clock out and All the chirps are separate. Model employee is glossed as filling all eight pits and inherits the walkthrough’s 199,000 vs table-sum conflict — keep both numbers Unverified instead of picking a calculator default.

Door Operator is buy every area key. Clock out still wants the last pit filled so the exit is actually usable. Community says you do not have to clear the current room before buying the next key, so a Clock out route can skip mopping Hotel if you only care about the ending unlock. Full key order: walkthrough.
Three systems dump balls you did not sort. Ball Magnet pulls extra balls when you pick one up — great for money, fatal for colour. Recaps also name Quick Grab as a shorter pickup gap; it speeds the good color and the bad color equally. Vents and robots auto-deposit in pit-completion order. Once they decide pit 1 is next, they will feed it mixed loads while you are in another room.
Community recovery is always the same: smallest pit, dump mismatches elsewhere, delay Magnet and robots until Colour is a distraction pops. Balls already in a pit cannot be scooped back. Dual-wield in 1.0 lets you hold a vacuum and a broom together, which is faster cleaning — not a colour filter.
| System | Why it stains pit 1 | Community workaround |
|---|---|---|
| Ball Magnet | Extra balls of any color ride the pickup | Leave Magnet off until the colour pit is done |
| Quick Grab | Faster grabs, no color filter | Use it only on a sorted pile |
| Vents / robots | Auto-deposit follows pit order | Do colour before automation, or aim them at another pit |
| Hand / ball vac tanks | A mixed tank dumps as one load | Empty mixed tanks into a non-colour pit |
A new colleague (first robot) and Fully equipped sit after you can afford stations and a shop full of tools. Colour is cheaper early, when pit 1 is still empty and Magnet is still a €0.40 line on skills.exe. Tool prices: Playrooms tools.
No re-hires needed is the named Hardcore finish. Community: Hardcore death deletes all progress, so this unlock is a no-death job, not a retry badge. Cozy cannot die and can run in school — it is the wrong mode for this row. Mode labels themselves are player-guide language until a settings still is captured. Risks and wipe rules: Hardcore.
Fully equipped wants every tool and every upgrade (community). Mighty Hand is hand skills only. Eagle Eye is the 14 decorations, not the 20 sparrows. Free Lexi and Out of water are secret finds, not shop purchases — find the whale.
If you are hunting No re-hires needed, skip school hallway sprints, hotel edges, and lights-out overtime. Clock out still needs the last pit; it does not need you to stand on a hotel balcony. Finish colour and collectibles on a mode you can die on, then run Hardcore as its own save if the game offers a pick at the start of the job.
Colour pit tools and Magnet prices: Playrooms tools.
Clock out keys and pit table: walkthrough.
Hardcore wipe: Hardcore. Secrets: find the whale.
Third-party pages say 30. This wiki only lists names retrieved with a condition. It is not a Steam API table.
Community: balls already in a pit cannot be pulled out. Dump wrong colors into a different pit before they land in pit 1.
No. Clock out is last pit plus exit. All the chirps is a separate collect unlock.
Community gloss: fill all eight pits. The same recap’s 199,000 total conflicts with adding the pit table. Both stay Unverified.
Matched by build plan, shared topics, and guide progression — not random related links.