Playrooms achievements

Playrooms Achievements

Playrooms achievements: Colour is a distraction, all sparrows, Clock out, Hardcore. Community names, not a Steam dump. Steam 5037510. Verified November 2026.

Colour pit, sparrows, Clock out.

~7 min read

At A Glance

This Playrooms achievements page lists community names and conditions for Steam App 5037510 by Two Pixels UG. The official Steam achievement export was not dumped in this research pass, so missing rows stay missing. Independent sites say 30 unlocks; this wiki does not invent the rest. Play on Steam. Checked November 12, 2026.

The stuck challenge is Colour is a distraction: fill one pit with a single color. Ball Magnet and auto-deposit (vents, robots) fight that run. Clock out is fill the last pit and walk the exit — not a hidden menu button.

FactDetail
Steam app5037510
Keywordplayrooms achievements
Name sourceCommunity 1.0.0 recap — not a Steam API dump
Third-party count30 claimed elsewhere; extra names not listed here
Colour challengeColour is a distraction — one pit, one color
Colour pit pickPit 1 · 1,500 balls (community Unverified)
Colour conflictBall Magnet, vents, robots auto-deposit
Clock outFill the last pit, then walk through the exit
Hardcore unlockNo re-hires needed
Prices / countsCommunity 1.0.0 Unverified

Walkthrough and Hardcore

Matched by build plan, shared topics, and guide progression — not random related links.

How do I unlock Colour is a distraction?

Colour is a distraction is the named Playrooms achievements challenge for filling one ball pit with a single color. Community recaps pick pit 1 because it is the smallest listed capacity (1,500 balls, Unverified 1.0.0). You do not have to colour every pit. You do not pull balls back out once they are in. If Magnet or a robot feeds the wrong color, that pit is stained for the rest of the run.

Work one color with your hands. When a grab includes a mismatch, walk to another pit and dump that load. Keep pit 1 as the clean tank. The 1.0 patch added a colour-sorting related unlock in the store notes; the community name we actually have is this one, not a second invented title.

Playrooms skills list with Ball Magnet next to grab upgrades

Smallest pit, not the nearest pile

Pit 1 is the colour job even if a later pit sits closer to a monochrome pile. Larger pits take more balls of the same color and give Magnet more time to ruin the mix. Community also says you do not have to fill pits in order, so you can leave pit 1 empty until you are ready to colour it on purpose.

Wrong color is a second deposit, not a reset

There is no “empty pit” control in the recaps. The recovery is always: dump the bad handful into a pit you are not colouring. If auto-systems are already aimed at pit 1, turn them off or finish this challenge before you buy the first robot. Details of auto-order stay Unverified; the conflict itself is consistent across recaps.

Which Playrooms achievements have names so far?

Only names retrieved with a condition or a clear gloss are in the table. If a Steam overlay shows a title that is not here, it is not invented on this page. Clean-room rows are listed separately because each area has its own name in the recap.

GroupNameCommunity condition
StartClocking inStart the work loop
AreaPlease take a numberWaiting Area unlock
AreaLevel 0Backrooms unlock
AreaSplash splashPoolroom unlock
AreaBack to SchoolSchool unlock
AreaOvertimeOffice unlock
AreaHousekeepingHotel unlock
CleanClean PlayroomEmpty Playroom balls
CleanClean WaitingroomEmpty Waiting Area balls
CleanClean BackroomsEmpty Backrooms balls
CleanClean PoolroomEmpty Poolroom balls
CleanClean SchoolEmpty School balls
CleanClean OfficeEmpty Office balls
CleanClean HotelEmpty Hotel balls
PitHoorayFill the first pit
Count10.000 reasons to quitDeposit 10,000 balls
CountAnd they keep comingDeposit 100,000 balls
ChallengeColour is a distractionFill one pit with one color
KeysDoor OperatorBuy every area key
CollectFirst sparrowPick up the first sparrow
CollectAll the chirpsCollect every sparrow
CollectEagle EyeCollect every office decoration
SecretFree LexiFind and free Lexi
SecretOut of waterFind the whale
UpgradeMighty HandFinish every hand skill
GearA new colleagueBuy the first robot vacuum
GearFully equippedBuy every tool and every upgrade
PitsModel employeeFill all 8 pits (same 199,000 conflict as the walkthrough)
EndClock outFill the last pit and walk the exit
ModeNo re-hires neededFinish Hardcore

Thirty is a rumor until Steam is dumped

A third-party list can say 30. This Playrooms achievements table is the retrieved set only. Hidden Steam rows without a captured name are not filled with placeholders. Sparrows and collectibles cover All the chirps and Eagle Eye without duplicating every map pin here.

How do I Clock out?

Clock out is not “go to bed on the PC.” Community plus the long 100% recap agree on the same beat: fill the final pit, then walk through the exit. Pit 8’s listed reward is the Exit Key (community Unverified). Filling pits 1–7 without walking out does not substitute. Emptying every room is a set of Clean [Room] unlocks, not Clock out.

You can still be missing a sparrow when the last pit fills. Clock out and All the chirps are separate. Model employee is glossed as filling all eight pits and inherits the walkthrough’s 199,000 vs table-sum conflict — keep both numbers Unverified instead of picking a calculator default.

Playrooms Clock out prompt to fill the final pit and walk through the exit

Exit key versus area keys

Door Operator is buy every area key. Clock out still wants the last pit filled so the exit is actually usable. Community says you do not have to clear the current room before buying the next key, so a Clock out route can skip mopping Hotel if you only care about the ending unlock. Full key order: walkthrough.

What fights a single-color pit?

Three systems dump balls you did not sort. Ball Magnet pulls extra balls when you pick one up — great for money, fatal for colour. Recaps also name Quick Grab as a shorter pickup gap; it speeds the good color and the bad color equally. Vents and robots auto-deposit in pit-completion order. Once they decide pit 1 is next, they will feed it mixed loads while you are in another room.

Community recovery is always the same: smallest pit, dump mismatches elsewhere, delay Magnet and robots until Colour is a distraction pops. Balls already in a pit cannot be scooped back. Dual-wield in 1.0 lets you hold a vacuum and a broom together, which is faster cleaning — not a colour filter.

SystemWhy it stains pit 1Community workaround
Ball MagnetExtra balls of any color ride the pickupLeave Magnet off until the colour pit is done
Quick GrabFaster grabs, no color filterUse it only on a sorted pile
Vents / robotsAuto-deposit follows pit orderDo colour before automation, or aim them at another pit
Hand / ball vac tanksA mixed tank dumps as one loadEmpty mixed tanks into a non-colour pit

Automation is a later unlock on purpose

A new colleague (first robot) and Fully equipped sit after you can afford stations and a shop full of tools. Colour is cheaper early, when pit 1 is still empty and Magnet is still a €0.40 line on skills.exe. Tool prices: Playrooms tools.

Which unlocks need Hardcore or a full mop?

No re-hires needed is the named Hardcore finish. Community: Hardcore death deletes all progress, so this unlock is a no-death job, not a retry badge. Cozy cannot die and can run in school — it is the wrong mode for this row. Mode labels themselves are player-guide language until a settings still is captured. Risks and wipe rules: Hardcore.

Fully equipped wants every tool and every upgrade (community). Mighty Hand is hand skills only. Eagle Eye is the 14 decorations, not the 20 sparrows. Free Lexi and Out of water are secret finds, not shop purchases — find the whale.

Do not chain Clock out to a Hardcore wipe

If you are hunting No re-hires needed, skip school hallway sprints, hotel edges, and lights-out overtime. Clock out still needs the last pit; it does not need you to stand on a hotel balcony. Finish colour and collectibles on a mode you can die on, then run Hardcore as its own save if the game offers a pick at the start of the job.

What next

Colour pit tools and Magnet prices: Playrooms tools.

Clock out keys and pit table: walkthrough.

Hardcore wipe: Hardcore. Secrets: find the whale.

FAQ

Is 30 the official Playrooms achievements count?

Third-party pages say 30. This wiki only lists names retrieved with a condition. It is not a Steam API table.

Can I empty a stained colour pit?

Community: balls already in a pit cannot be pulled out. Dump wrong colors into a different pit before they land in pit 1.

Does Clock out require every sparrow?

No. Clock out is last pit plus exit. All the chirps is a separate collect unlock.

What is Model employee?

Community gloss: fill all eight pits. The same recap’s 199,000 total conflicts with adding the pit table. Both stay Unverified.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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