Playrooms rooms

Playrooms Rooms

Playrooms rooms table: Playroom through Hotel, key prices, door sides, and special rules. Community 1.0.0 Unverified. Steam 5037510. Verified November 2026.

Key doors in the Playroom hall.

~7 min read

At A Glance

This Playrooms rooms page is the seven-area key board for Steam App 5037510 by Two Pixels UG. Playroom is the start. Six keys follow. Amounts are in-game €, not Steam USD. Community 1.0.0 door sides, ball counts, sparrow counts, and decoration counts are Unverified. Steam. Verified November 12, 2026.

1.0 patch notes said “5 new rooms” versus the demo plus unspoiled locations. That is not “the full game has five rooms.” This hub lists seven named areas. Hotel room numbers are not a permanent map.

FactDetail
Named areas7 — Playroom + six keyed rooms
Key currencyIn-game € from banked balls
PlatformPC via Steam
ModeSingle-player
Must clear to unlock next?Community: no
Must fill pits in order?Community: no
Demo vs 1.01.0 added 5 rooms vs demo — not a five-room total
Hotel layoutRooms may swap nights — numbers Unverified

School and office

Matched by build plan, shared topics, and guide progression — not random related links.

How many Playrooms rooms are there?

Community lists seven named work areas: Playroom, Waiting Area, Backrooms, Poolroom, School, Office, Hotel. Playroom holds the computers (light.exe, shop.exe, skills.exe, stats.exe, locker.exe) and the key board. Everything else is a purchased door on that hall.

Steam 1.0 also mentioned extra unspoiled locations. This page does not invent names for them. The whale maze is reached from Waiting Area, not as an eighth key. Lexi is an Office elevator find, not a room key.

AreaHow you enterDeep page
PlayroomStart / safe computersThis hub + beginner
Waiting Area€10 keyMaze notes on secrets
Backrooms€25 keyThis hub
Poolroom€50 keyThis hub
School€60 keyschool stairs
Office€90 keygreen office
Hotel€100 keyhotel map

Names you will see in mail

Waitingroom / Waiting Area, Poolroom / Pool Room, Back Rooms / Backrooms all appear in community tables. Achievements use Please take a number, Level 0, Splash splash, Back to School, Overtime, Housekeeping for the six keyed entries. Those achievement names are community strings, not an official dump.

Playroom is not empty just because it is the hub

Community: 5,000 balls, 4 sparrows, 1 decoration (Toy Block, “from the office / safe area forward”). Pit 1–8 live here as basins. You will keep returning even after Hotel is open. Next: the hall doors.

Where is each key door from the Playroom?

Face the Playroom hall key board. Community 1.0.0 plus recorded first-key commentary: the €10 key is the Waiting Area door, and the board shows the rest of the locked set on that same wall. Recheck in-game before you budget — this table is Unverified.

Door rows stay text-only — there is no verified icon set. Use the table, not a fake map image.

Playrooms Playroom hall with locked area keys on the door board
RoomKeyDoor noteBallsSparrowsDecor
PlayroomStartSafe area / computers5,00041
Waiting Area€10Right, 2nd door10,00022
Backrooms€25Right, 1st door35,00032
Poolroom€50Left, 1st door30,00022
School€60Left, 2nd door42,00022
Office€90Right, 3rd door50,00033
Hotel€100Left, 3rd door100,00042

How a recorded board intro maps to the table

A first-shift board intro reads the €10 key before any other purchase. A 100% run later buys Waiting Area as “second door to the right” and Office as “third door on the right,” which matches the community right-2 / right-3 notes. Left-side Pool / School / Hotel still need an in-game still.

Ball Magnet waits on a door

Community skills: Ball Magnet is gated until you own a door key. That is a skills.exe lock, not a pit lock. Buy Waiting Area before you plan a color-pit attempt. Next: the rule that actually kills you in each room.

What special rule does each room have?

Every keyed room adds a travel tax or a fail state. This is the executable mid-page list — glance already covered counts. Read the matching deep page before Hardcore.

RoomSpecial rule (community / flow)Evidence
PlayroomSafe computers. Return here at lights-out.Steam lights-out copy
Waiting AreaLeft corridor door → hidden maze / whale (Out of water).Community + third-party flow
BackroomsSome collectible lines need Crouch. Long halls eat shift time.Community
PoolroomBalls on the water still need to enter the collection system.Third-party flow
SchoolNo running in corridors. Stairs are not counted. Cozy can run. Principal.Flow + community
OfficeAnswer the phone without delay. Follower stops while watched.Flow + community; enemy unnamed
HotelCleaning schedule + room numbers. Rooms may swap nights. Hardcore fall.Flow + community; numbers Unverified

School is the high-search rule

Search volume hits “school stairs” because the house rule says stairs are excluded from the no-run corridor law. Getting caught on Normal may cost the day; Hardcore can wipe the save. Full page: school stairs.

Office and Hotel have their own pages

Phone, follower, and green-office maze: office. Housekeeping and fall: hotel. This rooms page only indexes them so the door table is usable in one glance. Next: why 50,000 Office balls are not pit 8.

How do room ball counts differ from pits?

Room ball columns are “how many balls that guide thought were in the area.” Pit rows are “how many deposits fill that basin.” Steam’s “over 200,000 balls” is store copy. Community room sum is 272,000. Community pit rows add to 199,500 and the same guide also wrote 199,000. None of those three numbers is an official stats.exe export.

Clean [room] achievements care about the floor. Clock out cares about pit 8. Door Operator cares about keys. Keep the three trackers apart.

Playrooms Playroom hall doors while the key board is introduced
TrackerCommunity totalWhat “done” means
Room floors272,000 listedClean [room] achievements
Pit basins199,500 row-sum or 199,000 author lineHooray / Model employee / Exit Key
Keys€10+25+50+60+90+100Door Operator
Sparrows20All the chirps
Office decorations14Eagle Eye

Sparrow and decor columns on the door table

Those counts unlock after you pick one of each type (community). They are not pets. Hotel sparrow rooms 005, 137, 202, 716 and decor rooms 569 / 016 are author-uncertain. Do not freeze them into a floor plan. Lists: sparrows, collectibles.

Pool water is the common false complete

Third-party flow: floating pool balls are not already in the pit. If Splash splash / Clean Poolroom will not fire, look at the water before you assume a bug. Next: a buy order that respects the rules.

Which room should I open next?

Default Clock out order is price order: Waiting → Backrooms → Pool → School → Office → Hotel, with pit 1 Sprint as early as you can afford the 1,500. Skip School until you can walk hallways without panic-sprinting. Skip Office until you will answer a phone. Skip Hotel until flashlight beam upgrades exist.

Use this checklist on the hall board. It does not repeat the Fact/Detail glance.

  • Do01Waiting Area €10 — first door, maze later, not on shift one
  • Do02Backrooms €25 — bring Crouch (pit 3) before decoration hunting
  • Do03Poolroom €50 — plan water pickups, not only dry floor
  • Do04School €60 — walk corridors; stairs OK; Cozy exception
  • Do05Office €90 — phone first, then follower LOS, then Lexi elevators
  • Do06Hotel €100 — schedule + fall awareness; do not memorize room numbers
  • Do07Pit 8 80,000 — Exit Key, then Clock out (community)

Tools that change which room is “next”

Flashlight after pit 1. Push broom after the first area key. Hand vacuum after School key. Scanner after pit 4. Robots after a charging station and, in one reading, pit 6. Catalog: equipment.

Hardcore changes the route, not the door prices

Community: tool prices are the same on Cozy / Normal / Hardcore. The route changes because death wipes everything. Risk list: hardcore. Full key+pit path: walkthrough.

What next

Next: school stairs for the no-run rule, then office and hotel. Key order: walkthrough.

FAQ

How many areas are in Playrooms?

Community lists seven named areas. The 1.0 patch “5 new rooms” line is versus the demo, not a five-room total.

Where is the Waiting Area door?

Community: Playroom hall, right, 2nd door, €10. Unverified.

Where is the School door?

Community: left, 2nd door, €60. Unverified.

Are pool balls on the water already banked?

Third-party flow says no — they still need to enter the collection system.

Do I need to clear a room to buy the next key?

Community: no.

Why are Hotel room numbers missing from this Playrooms rooms table?

The community guide marked hotel collectible rooms as unstable. This hub will not print a fake floor plan.

Last verified?

November 12, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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